Devlog #3 - Full Gameplay


DEVLOG #3: Full Gameplay

Well, we're three weeks in now, and still going strong. There's a few things to talk about this week, so let's get stuck right in.


The first and most important change this week is that full functionality is now implemented for all game modes! You can now bet and play both blackjack and slot machines.


In order to handle the payouts for each slot machine state, I created a new static class specifically for handling the win conditions. This function works by concatenating the values of the slot positions, then uses the Regex.Matches() function to check how many times each symbol appears in the string. A series of if-else strings are then used to check each symbol in sequence. When one of these statements is fulfilled, the int value that's returned is used as the payout modifier for the payWinnings() function discussed in the last devlog.

Is

Is it inefficient? Maybe, but it works, so I'm not gonna change it.

Next on the agenda is Craps and Roulette. Well, unfortunately, due to time constraints, I've made the unfortunate decision to scale back the scope of the game. So with both Blackjack and Slots completed, the core gameplay loop can be considered "Done". With that, here's what the main menu looks like now.


Next week, we will commence working on making the game look pretty. Which means it's time for art and sound.

Leave a comment

Log in with itch.io to leave a comment.