Self-Study 3: Deadline? What Deadline?


Fixed Deadlines are for the Competent

Oh, fie! I seem to have, once again, completely missed a deadline for one of these devlogs. My GPA will never fully recover. Well, as long as I still have a (somewhat) captive audience, let's talk about level-design stuff!

MS Paint, but for the Ground

I've completely run out of creative ways to describe things, so I'll give you all the short version. Terrain! Once added into the scene, you can use the tools in the Inspector (or the Scene View) to change the height, or smooth out areas, or add prefab objects (like trees!) to make your level look... levelly.


Fig. 1 - Terrible Incredible world boundary disguised as some mountains

Fig. 2 - As above, but now with a very... grey field and a crevasse

Fig. 3 - Lots of trees everywhere (not pictured: Task Manager window showing 100% CPU usage)

ProBuilder - AKA: Worse Blender

Next up, ProBuilder! It's kind of like Blender, but it's built entirely with Unity. As such, it's also not as good as Blender, but it does let you do a lot of the things that Blender does, like Extruding, beveling, and adjusting the dimensions of objects within the scene. In addition, there's also the PolyShape function, which allows the creation of more complex objects. 


Fig. 4 - The four (three and a half) walls of a warehouse

Fig 5 - As above, now with a lid and a floor

Moving Right Along (for real, this time)

So, if you remember back to the previous devlog, you might recall my saying that I'd be starting work on this devlog straight away. Well, clearly that didn't happen. Not to worry, because I will immediately getting to work on the Tutorial 3 devlog, and I actually mean it this time!

Leave a comment

Log in with itch.io to leave a comment.